ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "High Speed Ranger (Wire)" ENT.Author = "Borsty" ENT.Contact = "" ENT.Spawnable = false ENT.AdminSpawnable = false if ( SERVER ) then function ENT:SetSkewX( value ) self:SetNetworkedFloat( "SkewX", math.max( -1, math.min( value, 1 ) ) ) end function ENT:SetSkewY( value ) self:SetNetworkedFloat( "SkewY", math.max( -1, math.min( value, 1 ) ) ) end function ENT:SetBeamLength( length ) self:SetNetworkedFloat( "BeamLength", length ) end end function ENT:GetSkewX() return self:GetNetworkedFloat( "SkewX", 0 ) end function ENT:GetSkewY() return self:GetNetworkedFloat( "SkewY", 0 ) end function ENT:GetBeamLength() return self:GetNetworkedFloat( "BeamLength", 0 ) end