include('shared.lua') ENT.RenderGroup = RENDERGROUP_BOTH function ENT:Draw() // Update renderbounds local length = self:GetBeamLength() if self.render_beam_length ~= length then local bbmin = self:OBBMins() local bbmax = self:OBBMaxs() bbmax = bbmax + Vector(0, 0, length) self.render_beam_length = length self:SetRenderBounds(bbmin, bbmax) end self.BaseClass.Draw(self) Wire_DrawTracerBeam( self, 1 ) end