ENT.Type = "anim" ENT.Base = "base_wire_entity" ENT.PrintName = "Wired Wirer" ENT.Author = "Jeremydeath" ENT.Contact = "Nope" ENT.Purpose = "To wire two entities together(like a nailer)" ENT.Instructions = "" ENT.Spawnable = false ENT.AdminSpawnable = false function ENT:SetBeamRange(length) self:SetNetworkedFloat("BeamLength", length) end function ENT:GetBeamRange() return self:GetNetworkedFloat("BeamLength") or 0 end function ENT:GetBeamLength() return self:GetNetworkedFloat("BeamLength") or 0 end function ENT:SetSkewX(value) self:SetNetworkedFloat("SkewX", math.max(-100, math.min(value, 100))) end function ENT:SetSkewY(value) self:SetNetworkedFloat("SkewY", math.max(-100, math.min(value, 100))) end function ENT:SetBeamLength(length) self:SetNetworkedFloat("BeamLength", length) end function ENT:GetSkewX() return self:GetNetworkedFloat("SkewX") or 0 end function ENT:GetSkewY() return self:GetNetworkedFloat("SkewY") or 0 end